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Dnd wereshark race

WebLycanthrope, Wereshark. Family: Lycanthropes. Medium humanoid (human, shapechanger), chaotic evil. Armor Class 12 in humanoid form, 13 (natural armor) in … WebHero Forge® is an online character design application that lets users create and buy customized tabletop miniatures and statuettes.

Why you should Play a WereShark - Were Folk in Dnd Goblin ... - YouTube

WebRaces Classes All Classes Artificer Barbarian Bard Cleric Druid Fighter Monk Paladin Web0:00 / 12:54 Why you should Play a WereShark - Were Folk in Dnd Goblin WereSharks 2,823 views Premiered Aug 20, 2024 244 Dislike Share Save Rookzer0 7.47K subscribers Subscribe now -... the brayer magazine https://nhacviet-ucchau.com

Wereshark PC Help! : r/DnD - reddit.com

WebI read that weresharks have two possible origins. One where humanoids were cursed with lycanthropy by the goddess Umberlee in the Times of Troubles, and the other being a doomed settlement of sea elves getting turned into weresharks by a council of malenti, and those descended from those sea elves are natural lycanthropes. WebCore races In each edition, the core races are detailed in one of that edition's core rulebooks: Men & Monsters for "original" Dungeons & Dragons, the Basic Set and Rules Cyclopedia for "basic" Dungeons & Dragons and the Player's Handbook for all other editions. Races from other sourcebooks References WebLycanthrope, Werewolf. Lycanthropes are humanoids with the ability to turn into animals and animal-humanoid hybrid shapes. Natural lycanthropes are born with this ability and have perfect control over their shapechanging. Afflicted lycanthropes contract this ability like a curse or disease from another lycanthrope; they sometimes change form ... the brayford belle

Lycanthrope, Wereshark – d20PFSRD

Category:Sharkfolk (5e Race) - D&D Wiki - dandwiki.com

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Dnd wereshark race

Sharkfolk (5e Race) - D&D Wiki - dandwiki.com

WebRacial Traits +2 Strength, +1 Charisma, Draconic Ancestry, Breath Weapon, Damage Resistance View Dragonborn Details Dwarf Basic Rules Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Racial Traits +2 Constitution, Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning View Dwarf … WebLycanthrope, Wereshark. Family: Lycanthropes. Medium humanoid (human, shapechanger), chaotic evil. Armor Class 11 in humanoid form, 13 (natural armor) in shark or hybrid …

Dnd wereshark race

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WebNov 16, 2024 · Beastkin is a term for all creatures who have gained the ability to transform partially or completely into an animal while retaining a strong connection to their humanoid side. [1] They are sometimes, though often ignorantly, referred to as skinwalkers. The most common variety attained their abilities through being descended from lycanthropes. WebWereshark (Hybrid Form) CR 3 . CE Medium humanoid (human, shapechanger) Init +1; Senses blindsense 30 ft., low-light vision, keen scent; Perception +2. DEFENSE. AC 17, …

WebSkinwalkers are a humanoid race descended from lycanthropes who generally appear human (or another race if of a different parentage), but who can also transform and take on bestial physical attributes depending on their lycanthropic heritages.[ Skinwalkers vary depending on which species of lycanthrope they are descended from, and can be … WebDec 12, 2024 · Canonically, werebeasts assume several forms: werewolf, weretiger, werebear, wereboar, wererats, and the likes. There is also a multitude of homebrew werebeasts, such as werebats, Dungeon Masters can throw into their campaigns. As a sinister perversion of nature, a Lycanthrope has three transformations: humanoid, hybrid, …

WebJan 13, 2024 · Sharkfolk can be massive. They average between 5 and 8 feet tall (1.5 to 2.4 meters), making them even taller than dragonborn and half-orcs. Sharkfolk eyes are … WebOct 31, 2024 · Sharkfolk aren’t completely new to D&D; Pathfinder had a wereshark race, for example. And the concept of a sharkman is one that’s relatively well represented in …

WebJan 22, 2024 · A common trope of the horror genre, DnD lycanthropes aren’t all cruel and vicious killers. Some werebeasts— werebears for example—are good-natured and make …

Weresharks could take three different forms: humanoid form, shark form, and hybrid form. However, they could only take such forms in darkness. In human form, weresharks were often hulking and brutish, and seemed to be maimed in some sort of way, such as severe scarring, although this was not visible after … See more Weresharks could pass on their lycanthropic curse by biting their foes in either their shark or hybrid form. They were said to be cruel … See more Although looking very different, the individual forms shared similar traits and abilities. Each form had access to blindsense up to 30 ft (9.1 m) and the ability to … See more Weresharks were not bound to a specific society, but would pack together if it suited them. Many weresharks lived a solitary life, as a pair, or a … See more In human and hybrid form, weresharks preferred to fight in close-quarters combat, either with a weapon, their hands, or sharp claws. Even in just their human form, they could rip an arm off … See more the brayford lincoln restaurantsWebWereshark Each form had access to blindsense up to 30 ft When submerged in water. Strength is increased to 18 if not already there. Alignment Changes to Chaotic. You can breath underwater in Hybrid or Shark form. Shifting is a Bonus action that can take you from any applicable form to any other and can be used 3 times between long rests. the braying mule免费下载WebSize: medium. Speed: 30ft Swim:40ft. Age: meh. Alignment: tend toward chaotic. Shapechanger: The wereshark can use its action to Polymorph into a shark-humanoid … the braydon apartments napa caWebCruel, savage, tyrannical and of course, quite blood thirsty, the wereshark is a lycanthrope adventurers may run into at any sea port or island, pirate ship or even a deep, freshwater … the braydenWebOct 14, 2015 · A wereshark’s lifespan parallels that of sea elves. Alignment. Often perceived as vicious and cruel, weresharks are actually well organized and methodical. The most common weresharks are lawful … the brayford trustWebMay 21, 2024 · Lycanthropy 5e, also known as werebeast, weretype, or nightwalker is a condition wherein your character becomes a shape-changer. They can switch between a humanoid and an animal. As humanoids, they live an everyday human life; however, you might find distinct features such as pointed teeth or long fingernails if you look closely. the braybrook centreWebA Wereshark may be lean, athletic, buff/ripped/muscular, husky/chunky or even fat (typically for Whale Weresharks). Behavior Weresharks tend to be fairly 'normal', relatively … the braying mule